The visual language came directly from the character of the album artwork.
We reimagined the band as skeletons and built a gritty, overprinted world around them, combining 3D animation with dropped frames, moving textures and heavy post-processing to make the imagery feel less computer-generated and more tactile.
Once that language clicked, it became the rule for the whole piece: fast camera moves, abrupt transitions and a deliberately rough finish that carried the energy of the record.